Posts Tagged mobile comics
iPad Frenzy: Comic Zeal V4 has Less Awesome App Demonstration, Still Manages to Impress
Posted by mistergroonk in Apps, Comics, Technology, The Future on March 31, 2010
So why is this called Comic Zeal 4 and not Comic Zeal iPad?
The plan at the moment is to have both versions on the app store (this means that Comic Zeal 4 will be an additional purchase).
As the tools to do it become easier we’ll make version 4 iPhone compatible too and at that point we’ll stop development of version 3. Whilst both versions are on the store I’ll do my best to ensure that any big version 4 features that are feasible on the iPhone also make it into version 3.
So Comic Zeal Version 4 isn’t just for the iPad, at some point it will also be available for the iPhone, just not yet.
Read the complete tech and features write-up in its entirety at Bitolithic’s site.
(via Bitolithic)
iPad Frenzy: iVerse Demonstrates Mobile Comics App Preview, +20 Hype Increase
Posted by mistergroonk in Apps, Comics, Technology, The Future on March 31, 2010
The Application has been submitted and passed the initial approval stages, so we’re expecting it to be available on launch day. This is a Universal Application — so it will be the same App as the iPhone application — and all your iVerse Comics In App Purchases will transfer over to the iPad at no additional cost.
Below the cut you’ll find an awesome video of awesome digital comics being demonstrated awsomely.
The Beat Talked Longbox Comics with Rantz Hoseley
Posted by mistergroonk in Comics, Digital Share, Interviews on March 26, 2010
Rantz Hoseley talked Longbox Digital Comics at The Beat last week.
THE BEAT: Let’s talk about platforms. Of course, the shiny new bauble on the horizon is the iPad. Will LongBox be available on the iPad?
HOSELEY: We have an iPad version in development and an Android tablet version in development and we’re currently looking at the newly announced Winmo 7.
Longbox is mentioned that it would debut at Emerald City. It took some doing. Long tiresome doing after sweating over a hot laptop all day.
We’re not at all hinting that it shouldn’t have been so damn hard finding the main Longbox Digital site that’s offering the Public Beta download.
Actually, yes. That’s exactly what we’re saying.
Digital Comics: Robot Comics, “Want to See a Robot vs a Kraken?”
Posted by mistergroonk in Comics, Digital Share, Marketing, Robots, Versus on January 14, 2010
Prepare yourselves to genuflect in our glorious presence. Over the last few months a collection of digital comics publishers and services have been..er…collected. Over time we’re going to tell you about all of them. That’s why we’re here.
ROBOT COMICS
Official Site: http://www.robotcomics.net/
Twitter: @robotcomics
Robot Comics publishes and produces mobile comics for hand-helds such as Apple’s iPhone and iPod Touch, Google’s Android, Nintendo DSi and Amazon’s Kindle. We offer titles specifically designed and formatted to be read on e-devices.
Did we mention they have free samples?
(via @robotcomics)
Future Tease: Mag+, Digital Reading Ideas From People Doing it Right
Posted by mistergroonk in Digital Share, Technology, The Future on January 7, 2010
There are no words to describe the excitement felt when you see people executing an idea the right way. This is how good magazines/comics/newsfeeds/tablet feeds can be! Do you see? Do you see, dinosaurs of the current medium? The trillion-node world does not equal “damn bloggers and Internet are stealing all our money/customers.” Of course, the video is only a concept meant to bring about discussion on how and where we’ll be doing our digital reading in the future. We must have one… in our hands… right now!
The iSlate and/or the Google Tablet would do well to learn from Bonnier R&D Beta Lab.
The Bonnier R&D Lab has a twitter and a blog keeping up with this discussion.
“The Longbox Project” gets a Little Light
Posted by mistergroonk in Comics, Interviews, The Future on August 23, 2008
UPDATE 6/20/2009: For those finding this site while searching for more info about Longbox Project have a look at Rantz’s Livejournal post on 2/19/2009. Ideas are explained. Thoughts answered. Recipes shared.
——–
The Longbox Project seems to be a venture to bring comics to mobile digital media. Your basic iPhone bringing you you’re Funny Books.
I likes the idea.
Myriad Issues talks with Rantz Hoseley about the score and Rantz puts into words exactly what I don’t like about “animated” comics.
MI: What do you think about the “animated†comics some publishers are experimenting with?
RH: Motion comics are basically a throwing shaky cam on a still medium. Please, what are you on? Didn’t we already see this in the mid 90’s when Flash first appeared on the ‘net? It wasn’t a good or satisfying experience then, [so] what has changed that would make the end result any different? It all feels like art and film school demo reels when they first start playing with motion graphics tools like Flash or After Effects.
[Reading] comics is both passive behavior and active behavior on the audiences’ part. They control how fast they read things. You start putting in dialogue with voiceover and flipping pages for the reader, then you take away their [the reader’s] control and it’s no longer comics anymore. I don’t think that’s what makes comics interesting, what makes it powerful as a storytelling medium, or what makes it seductive. I think it’s a really bad band-aid solution.
He’s not wrong. Sorry, Mr Kirkman. I saw what MTV did to INVINCIBLE. That dog don’t hunt for me. Maybe if they picked voice actors (for parents, mind you) that were older than 15, it wouldn’t be so jarring and uncomfortable. But they didn’t and it is.
MI: Do you think smart phones and iPhones are a viable platform for digital comics?
RH: It’s not an impossibility. But by the nature of what the iPhone is, and in a sense the Kindle as well, you’re automatically at an inferior platform for most comics. Trying to maintain things like readability, detail and still have page context [from the traditional comic book format] means you’re already behind the eight ball, and trying to come back from that is not a trivial thing. Dealing with it on a computer screen, or a TV via modern game consoles is a much easier… a much more viable solution.
Aside from the fact that, in order to deal with those issues, you have to create unique, platform-specific content, I think mobile comics are a bad idea until there is a little more stability in the phone market. Between the iPhone and what companies like HTC and Samsung are doing, trying to deal with a market-wide solution right now is basically jumping into the middle of the leapfrogging that’s going to continue to take place in cell phones over the next 5 years as the companies jockey for market dominance;
The entire article is worth a read, for those who want more info on Future Comics type stuff.
(via myriad issues)




