Posts Tagged longbox digital comics
The Beat Talked Longbox Comics with Rantz Hoseley
Posted by mistergroonk in Comics, Digital Share, Interviews on March 26, 2010
Rantz Hoseley talked Longbox Digital Comics at The Beat last week.
THE BEAT: Let’s talk about platforms. Of course, the shiny new bauble on the horizon is the iPad. Will LongBox be available on the iPad?
HOSELEY: We have an iPad version in development and an Android tablet version in development and we’re currently looking at the newly announced Winmo 7.
Longbox is mentioned that it would debut at Emerald City. It took some doing. Long tiresome doing after sweating over a hot laptop all day.
We’re not at all hinting that it shouldn’t have been so damn hard finding the main Longbox Digital site that’s offering the Public Beta download.
Actually, yes. That’s exactly what we’re saying.
COMICS WEEK: Longbox Digital Comics, Our New Favorite Thing
Posted by mistergroonk in Comics, Digital Share, Interviews, Just Freaking Neat on June 22, 2009
The comics news is overflowing, dear reader. There’s too much of it to spread over one measley day per week. thus, this week has become COMICS WEEK. Don’t you love our originality? Sharing the paneled love of 4-colored awesome is the lesson. Open your eyes. Prick up your ears. Funny book knowledge is ready to teach you.
The LongBox Project came to our attention during our tenure on Panel & Pixel. The forum where professional artists and writers mingle with us lowly beginners and tell us what is what. Rantz Hoseley is P&P’s host. last year, he let slip some new project that would bring comics to your personal computing devices. We investigated but could find only a short interview on the matter.
Now Heroes Con has come and gone, and it has brought forth everything we needed to know about The Long Box Project from the man himself.
Longbox, a digital comics platform similar to iTunes, is expected to launch later this year as a free download for Mac, PC, and Linux. Developed by Quicksilver Software, Longbox comics can be download for a suggested price point of $.99 per issue, with the potential for block and subscription pricing. The first two publishers confirmed for Longbox are Top Cow and BOOM! Studios.
The BOOM! Studios participation means a very special website CEO will have all the Eureka comics his bank account will allow. The Farscape books we wants to hold in our hands, precious.
“The Longbox Project” gets a Little Light
Posted by mistergroonk in Comics, Interviews, The Future on August 23, 2008
UPDATE 6/20/2009: For those finding this site while searching for more info about Longbox Project have a look at Rantz’s Livejournal post on 2/19/2009. Ideas are explained. Thoughts answered. Recipes shared.
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The Longbox Project seems to be a venture to bring comics to mobile digital media. Your basic iPhone bringing you you’re Funny Books.
I likes the idea.
Myriad Issues talks with Rantz Hoseley about the score and Rantz puts into words exactly what I don’t like about “animated” comics.
MI: What do you think about the “animated†comics some publishers are experimenting with?
RH: Motion comics are basically a throwing shaky cam on a still medium. Please, what are you on? Didn’t we already see this in the mid 90’s when Flash first appeared on the ‘net? It wasn’t a good or satisfying experience then, [so] what has changed that would make the end result any different? It all feels like art and film school demo reels when they first start playing with motion graphics tools like Flash or After Effects.
[Reading] comics is both passive behavior and active behavior on the audiences’ part. They control how fast they read things. You start putting in dialogue with voiceover and flipping pages for the reader, then you take away their [the reader’s] control and it’s no longer comics anymore. I don’t think that’s what makes comics interesting, what makes it powerful as a storytelling medium, or what makes it seductive. I think it’s a really bad band-aid solution.
He’s not wrong. Sorry, Mr Kirkman. I saw what MTV did to INVINCIBLE. That dog don’t hunt for me. Maybe if they picked voice actors (for parents, mind you) that were older than 15, it wouldn’t be so jarring and uncomfortable. But they didn’t and it is.
MI: Do you think smart phones and iPhones are a viable platform for digital comics?
RH: It’s not an impossibility. But by the nature of what the iPhone is, and in a sense the Kindle as well, you’re automatically at an inferior platform for most comics. Trying to maintain things like readability, detail and still have page context [from the traditional comic book format] means you’re already behind the eight ball, and trying to come back from that is not a trivial thing. Dealing with it on a computer screen, or a TV via modern game consoles is a much easier… a much more viable solution.
Aside from the fact that, in order to deal with those issues, you have to create unique, platform-specific content, I think mobile comics are a bad idea until there is a little more stability in the phone market. Between the iPhone and what companies like HTC and Samsung are doing, trying to deal with a market-wide solution right now is basically jumping into the middle of the leapfrogging that’s going to continue to take place in cell phones over the next 5 years as the companies jockey for market dominance;
The entire article is worth a read, for those who want more info on Future Comics type stuff.
(via myriad issues)



